Development
Many people have asked about the development process for the games. No single source was used to develop the games, rather a combination of many. I also relied on help from several users, particularly for obtaining certain graphics, as I'm not a very good artist.
These games would not have been possible without a myriad of sources. First of all, they were created using RPG Maker XP, and RPG Maker VX, alongside the Ruby programming language. Learn more about these at http://tkool.jp/products/rpgxp/eng/. The games were inspired by the warrior cats book series, and you can learn more about them at www.warriorcats.com . The books were published by HarperCollins and written by Erin Hunter.
The graphics used come from a variety of sources. Most of the map tilesets were provided as part of the RPG Maker packages. Most of the character sprites were designed by me with the image editing software Gimp, and are modifications of an original cat sprite provided by RPG Maker. Most of the battler images and a few of the sprites were drawn by users who volunteered their artistic abilities to improve the games. Most of the face graphics in Power of Three were user contributions as well, for which I am very grateful.
These games would not have been possible without a myriad of sources. First of all, they were created using RPG Maker XP, and RPG Maker VX, alongside the Ruby programming language. Learn more about these at http://tkool.jp/products/rpgxp/eng/. The games were inspired by the warrior cats book series, and you can learn more about them at www.warriorcats.com . The books were published by HarperCollins and written by Erin Hunter.
The graphics used come from a variety of sources. Most of the map tilesets were provided as part of the RPG Maker packages. Most of the character sprites were designed by me with the image editing software Gimp, and are modifications of an original cat sprite provided by RPG Maker. Most of the battler images and a few of the sprites were drawn by users who volunteered their artistic abilities to improve the games. Most of the face graphics in Power of Three were user contributions as well, for which I am very grateful.